“Players will need to help an older and wiser Stella overcome Wilbur, who is possessed by an evil spell and has captured the fairy queen,” King detailed in a press release sent to GamesBeat. Releasing a new entry could attract new players and bring back fans who downloaded the previous apps. Bubble Witch 2 Saga followed in 2014, and it’s currently the #370 ranked game in U.S. It’s similar to the Bust-A-Move series for arcades and consoles in the mid-to-late ’90s, having players shoot bubbles from a launcher in order to match three colors and make other bubbles hanging from the ceiling fall. The original Bubble Witch Saga was King’s first mobile game, releasing in 2012 after the Facebook version launched in 2011. That success resulted in Activision Blizzard buying the company for $5.9 billion in February 2016. If the game was more intelligent in how it presented in-app purchases, it would be a lot more fun, but even having to wait for continues or needing to purchase them is a gameplay mechanic that should not be in a puzzle game.īubble Witch Saga has great gameplay, but the integration of in-app purchases is discouraging.King’s better-known puzzle series, Candy Crush Saga, helped turn it into one of the biggest developers in mobile. It breaks the fun of the game when you are inundated with purchase options. While the gameplay of Bubble Witch Saga is fun, the game presents an annoying amount of in-game purchase options, including real money transactions. It is good that the game has a simple interface because it takes planning to maximize your shots. The game does not have intricate graphics, but they fit Bubble Witch Saga very well. Graphics in Bubble Witch Saga are static backgrounds with all the action happening in the foreground. You can earn gold in the levels to purchase the power-ups and other in-game accessories that can help you during your game. Bubble Witch Saga also has power-up items and Facebook connectivity.
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